「Lamb」:修訂間差異

出自DDCC TCAD TOOL Manual
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The probability of a surface emitting light ray according to Lambertian cosine law. The number of photons emit in a solid angle <math>d\Omega </math> is proportional to <math>\cos(\theta)</math>, where <math>\theta</math> is the angle between the wave vector of a light ray and the normal vector of the emission surface.
The probability of a surface emitting light ray according to Lambertian cosine law. The number of photons emitted in a solid angle <math>d\Omega </math> is proportional to <math>\cos(\theta)</math>, where <math>\theta</math> is the angle between the wave vector of a light ray and the normal vector of the emission surface.
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於 2018年8月28日 (二) 02:42 的修訂

Format

Lamb // float

The probability of a surface emitting light ray according to Lambertian cosine law. The number of photons emitted in a solid angle dΩ is proportional to cos(θ), where θ is the angle between the wave vector of a light ray and the normal vector of the emission surface.

Example

#Lamb
SurfEmit
Shell 1 
1.00000

The probability is 100%.